Finger Roulette

ONE TAP DECIDES.

A native iOS multiplayer party game by Slickfive. Everyone places one finger on the screen, the circles light up in a suspenseful roulette sweep, and fate picks a player โ€” perfect for deciding who goes first, who takes the challenge, who buys the next round, or who's out.

iOS 26 ยท SwiftUI Liquid Glass 6 game modes Up to 20 players iPhone ยท iPad
Coming soon to the App Store See Features
scroll ยท or press โ†“
The pitch

The whole screen
is the arena

No spinners to pass around, no names to type. Everyone puts a finger down and each finger gets a pulsing neon circle that follows it โ€” hold steady for two seconds and the game arms itself. Lift early and you're out.

  • True multi-touch. A UIKit-backed touch surface tracks every finger with a stable id, up to the device's hardware limit โ€” and tap-to-register modes stretch that to 20 players.
  • Hold to arm. Once 2+ fingers hold steady, a Start button appears on the emptier half of the screen โ€” or Auto Start counts the round in by itself.
  • Fair by design. The winner is chosen by a cryptographically secure random number generator before the sweep even starts โ€” the light show is pure theatre, the result is pure chance.
Four pulsing neon circles in the arena during registration
Anatomy of a round

Pick a mode ยท The sweep ยท The reveal

1
Home menu with six game mode cards

Pick a mode

Six ways to play, one tap away. Then everyone holds a finger on the screen.

2
The chase orb lighting up a circle mid-sweep

The sweep

Circles light up in a random sequence that accelerates, cruises, then decelerates into the pick โ€” ticks and haptics ramping all the way.

3
Winner revealed with a hot red spotlight and confetti

The reveal

The picked circle turns hot red, grows and glows; everyone else dims. A win chime, strong haptics and a colour-matched confetti burst land the moment.

Live capture

Watch a full round

Recorded straight from the app: fingers register, the sweep builds the drumroll, and the roulette decides โ€” spotlight, confetti and all.

  • What you can't feel: synthesized ticks that ramp with the sweep, a haptic suspense curve, and a thump the moment fate lands.
  • No two sweeps alike โ€” the sequence, pace and length are freshly randomised every round.
Game modes

Six ways to tempt fate

One arena, six games. Quick picks, slow-burn eliminations, random teams โ€” and a champion's gauntlet.

๐ŸŽฏ

Pick One

One player is picked. Quick and decisive.

the classic
๐Ÿ‘†

Hands Off

Tap to drop a circle, then let go โ€” circles outlive fingers, so more players than hands can join.

up to 20 players
๐Ÿ’ฅ

Elimination

One player knocked out per round, at your pace, until one remains.

you control the pace
โœŒ๏ธ

Pick Multiple

Pick 1โ€“5 players in successive, shorter sweeps.

1โ€“5 picks
๐ŸŽจ

Teams

A secure shuffle deals everyone into 2โ€“4 colour-coded teams.

2โ€“4 teams ยท 20 players
๐Ÿ†

Last Finger Standing

Automatic back-to-back elimination rounds until one finger remains.

crown a champion
Teams

Picking sides,
without the arguments

Tap to join, and a comet hops between circles dealing everyone into 2โ€“4 colour-coded teams. Because Teams uses tap-to-register, up to 20 players can pile in โ€” far beyond the hardware's simultaneous-touch limit.

  • Secure shuffle โ€” the deal is drawn from the system's cryptographically secure generator, so no one can blame the captain.
  • A result card worth waiting for โ€” team colours, member lists, confetti and a fanfare.
  • Run it back โ€” Play Again reshuffles the same players; lift and re-place fingers to start fresh.
Comet hopping between circles during the team deal
Teams are set result card with two colour-coded teams
Two eliminated circles dimmed while the sweep continues between survivors
Champion result card โ€” last finger standing
The long game

Survive the sweep,
take the crown

Elimination knocks one player out per round at your pace. Last Finger Standing runs the rounds back-to-back automatically, tension rising as the circle count falls โ€” until one champion remains.

  • Eliminated circles dim and sit out while the sweep keeps hunting the survivors.
  • The champion gets the full treatment โ€” spotlight, chime, confetti and a result card to prove it.
  • Fresh fingers, fresh game โ€” lift everything and place new fingers to roll straight into the next round.
Make it yours

Your party,
your rules

Tune the suspense, restyle the arena, and dial the feedback up or down โ€” every effect has its own switch.

  • Roulette length โ€” 2โ€“8 seconds with Quick / Normal / Long presets, plus Auto Start and a configurable countdown.
  • Three circle palettes (Neon / Pastel / Classic) and four party backgrounds โ€” Midnight, Sunset, Ocean and Candy โ€” each with Dark and Light variants.
  • Sound, haptics and celebrations โ€” individually toggleable, with Dark / Light / System themes.
Settings: roulette length, auto start, feedback toggles and palettes
For everyone

Party-proof, accessible,
private by default

๐ŸŽฒ

Fair by design

Winners come from the system's cryptographically secure RNG โ€” chosen before the sweep even starts.

๐Ÿ”ข

Numbers & Shapes

Every circle can carry a player number and a distinct shape, so nobody is identified by colour alone โ€” plus a High Contrast mode.

๐Ÿ—ฃ๏ธ

VoiceOver native

Labels on circles, menus and controls; Reduce Motion respected everywhere.

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Party-proof

The screen never sleeps mid-game, and the audio ducks and un-ducks your music politely.

๐ŸŽต

Synthesized sound

Ticks, countdown pips, elimination thuds and win chimes โ€” all generated on the fly, no bundled audio.

๐Ÿ”’

Nothing leaves the device

No account, no ads, no tracking, fully offline. Siri can start a game: "Play Finger Roulette".

Built with

SwiftUI for iOS 26 ยท Liquid Glass ยท Core Haptics

A UIKit multi-touch arena inside a SwiftUI shell, neon circles with spring physics, Canvas confetti, and a sweep driven by a secure random number generator. Portrait and landscape, iPhone and iPad.

6
game modes
20
players max
2โ€“8s
of suspense per sweep
0
accounts ยท zero tracking

Fingers down. Fate decides.

Coming soon to the App Store
Designed for iPhone and iPad · iOS 26.0+