Finger Roulette
A native iOS multiplayer party game by Slickfive. Everyone places one finger on the screen, the circles light up in a suspenseful roulette sweep, and fate picks a player โ perfect for deciding who goes first, who takes the challenge, who buys the next round, or who's out.
The whole screen
is the arena
No spinners to pass around, no names to type. Everyone puts a finger down and each finger gets a pulsing neon circle that follows it โ hold steady for two seconds and the game arms itself. Lift early and you're out.
- True multi-touch. A UIKit-backed touch surface tracks every finger with a stable id, up to the device's hardware limit โ and tap-to-register modes stretch that to 20 players.
- Hold to arm. Once 2+ fingers hold steady, a Start button appears on the emptier half of the screen โ or Auto Start counts the round in by itself.
- Fair by design. The winner is chosen by a cryptographically secure random number generator before the sweep even starts โ the light show is pure theatre, the result is pure chance.
Pick a mode ยท The sweep ยท The reveal
Pick a mode
Six ways to play, one tap away. Then everyone holds a finger on the screen.
The sweep
Circles light up in a random sequence that accelerates, cruises, then decelerates into the pick โ ticks and haptics ramping all the way.
The reveal
The picked circle turns hot red, grows and glows; everyone else dims. A win chime, strong haptics and a colour-matched confetti burst land the moment.
Watch a full round
Recorded straight from the app: fingers register, the sweep builds the drumroll, and the roulette decides โ spotlight, confetti and all.
- What you can't feel: synthesized ticks that ramp with the sweep, a haptic suspense curve, and a thump the moment fate lands.
- No two sweeps alike โ the sequence, pace and length are freshly randomised every round.
Six ways to tempt fate
One arena, six games. Quick picks, slow-burn eliminations, random teams โ and a champion's gauntlet.
Pick One
One player is picked. Quick and decisive.
the classicHands Off
Tap to drop a circle, then let go โ circles outlive fingers, so more players than hands can join.
up to 20 playersElimination
One player knocked out per round, at your pace, until one remains.
you control the pacePick Multiple
Pick 1โ5 players in successive, shorter sweeps.
1โ5 picksTeams
A secure shuffle deals everyone into 2โ4 colour-coded teams.
2โ4 teams ยท 20 playersLast Finger Standing
Automatic back-to-back elimination rounds until one finger remains.
crown a championPicking sides,
without the arguments
Tap to join, and a comet hops between circles dealing everyone into 2โ4 colour-coded teams. Because Teams uses tap-to-register, up to 20 players can pile in โ far beyond the hardware's simultaneous-touch limit.
- Secure shuffle โ the deal is drawn from the system's cryptographically secure generator, so no one can blame the captain.
- A result card worth waiting for โ team colours, member lists, confetti and a fanfare.
- Run it back โ Play Again reshuffles the same players; lift and re-place fingers to start fresh.
Survive the sweep,
take the crown
Elimination knocks one player out per round at your pace. Last Finger Standing runs the rounds back-to-back automatically, tension rising as the circle count falls โ until one champion remains.
- Eliminated circles dim and sit out while the sweep keeps hunting the survivors.
- The champion gets the full treatment โ spotlight, chime, confetti and a result card to prove it.
- Fresh fingers, fresh game โ lift everything and place new fingers to roll straight into the next round.
Your party,
your rules
Tune the suspense, restyle the arena, and dial the feedback up or down โ every effect has its own switch.
- Roulette length โ 2โ8 seconds with Quick / Normal / Long presets, plus Auto Start and a configurable countdown.
- Three circle palettes (Neon / Pastel / Classic) and four party backgrounds โ Midnight, Sunset, Ocean and Candy โ each with Dark and Light variants.
- Sound, haptics and celebrations โ individually toggleable, with Dark / Light / System themes.
Party-proof, accessible,
private by default
Fair by design
Winners come from the system's cryptographically secure RNG โ chosen before the sweep even starts.
Numbers & Shapes
Every circle can carry a player number and a distinct shape, so nobody is identified by colour alone โ plus a High Contrast mode.
VoiceOver native
Labels on circles, menus and controls; Reduce Motion respected everywhere.
Party-proof
The screen never sleeps mid-game, and the audio ducks and un-ducks your music politely.
Synthesized sound
Ticks, countdown pips, elimination thuds and win chimes โ all generated on the fly, no bundled audio.
Nothing leaves the device
No account, no ads, no tracking, fully offline. Siri can start a game: "Play Finger Roulette".
SwiftUI for iOS 26 ยท Liquid Glass ยท Core Haptics
A UIKit multi-touch arena inside a SwiftUI shell, neon circles with spring physics, Canvas confetti, and a sweep driven by a secure random number generator. Portrait and landscape, iPhone and iPad.